Apple Box – Nexus One Dock
Posted on February 4th, 2010 in Tutorials | No Comments »
What better way to make a Nexus One dock than ro recycle?
After selling my iPhone, I still had the box. It seemed silly to bin the box so I used to help make a dock for my Nexus One!

The two boxes

Nexus Fitting

Cut a hole for the power cable

Stick it down!

Cable attached - notice the angle of the nexus box- excellent!

Hack away at the iPhone box...

Stick the nexus card to the inner iPhone sleeve

Shoved it into the outer iPhone sleeve

Pop the Nexus One into the DOCK!

Beautiful, just... beautiful. Sorry for the smudge marks..

I love it..!
So there you have it…
…if you have a spare iPhone case laying around now you know what to do with it.
Hope you love my craft skillz. as you can see; it’s probably better that I stick to my Affiliate Marketing & Programming – but I still refuse to pay shipping TWICE to have TWO Google Nexus Docks shipped to the UK !!
o_O
Green Android Desk Stand
Posted on February 3rd, 2010 in Tutorials | 1 Comment »
Well, in an earlier post – I showed you how to make a budget Nexus One Andrex Dock
I thought I’d get creative – so I had a look how to make play dough:
http://becomingdomestic.co.uk/2006/10/28/how-to-make-playdough-no-cook-recipe/
And then Proceeded:

Ingredients in the bowl...

We NEED green!

Mix it up...

Aaah, lovely loaf...

Into shape...
Right now, the thing is in the oven.
Apparently you are not meant to put play doh in the oven. So it may just be a big PHAT PHAIL!
I’ll update once it’s out the oven!!
UPDATE: ITS OUT THE OVEN

It burnt...

so yeah, damn good reason to stop being a tight ass and pay for the shipping from the US for the Google Nexus One Desktop Dock!!
Nexus One Andrex Dock
Posted on February 3rd, 2010 in Tutorials | 4 Comments »
So, 26th January I ordered my Nexus One from Google.com and had to pay the $29 dollars for shipping to the UK.. quite reasonable price to be honest!
However, on 27th January Google Announced the Desktop Dock was now available – this was rather frustrating as I had already placed my order – so if I want one I will have to pay the $29 shipping fee again. However, I want 2! You can’t buy 2 though….If I want to purchase 2 then I have to place 2 seperate orders, meaning I will have to pay shipping to the UK twice, again – I’ve already paid once!
So, I figured I would make my own. This one cost 50 pence – (around 1 dollar to you US folks!)

Toilet Roll

Wow, it looks like a big polo..

USB Cable

Cutting a Gap

Placing the Cable

Flatten the toilet roll

Nexus One in the Bog Roll

Nexus One in the Bog Roll from a different angle
There you have it!
This is perfect; I can create as many as I want. If you wanted to get creative you could colour yours in paint; or maybe cover it with papier mache?
$1 per dock – admitedly it doesn’t have Bluetooth like the Google one; but it’s a lot cheaper!
I almost forgot… A photo with the headphone Jack in:

Sorry about the quality of the photos… my digital camera is rubbish – it’s okay though as I now have a great camera in the Nexus One
Hope you like it.
p.s. Yes, I know it shit; but that’s what do you expect from a bit of shit roll? =))
iPhone SDK on a Mac G4 without a intel based CPU.
Posted on September 5th, 2009 in Advice / Tips | No Comments »
So,
last weekend i spent about 2 hours watching the “getting started” videos on how to use the apple iPhone SDK. I proceeded to try to download the iPhone SDK but to my disappointment this is only possible if you have Mac OS X. I currently use a Core 2 DUO with 2 GB RAM running Windows 7; whereas my laptop is a Core2duo with 3GB RAM running Vista. I didn’t fancy dual booting with a dodgy copy and hacked version of Mac OS X
The idea was to create an application for the company I work for; so during the week my boss found me a spare Mac Mini PowerPC G4. It’s been laying around on a desk collecting dust for god knows how long. So last night I fetched it home…(my first mac, EVER!)
After upgrading from Panther to Leopard 10.5; I upgraded to 10.5.8 and downloaded the 2GB iPhone SDK (bundled with the latest verison of xcode) from the Apple site. I proceeded to open the installation only to discover that whilst I can install xcode the iPhone SDK option is only available if you have an Intel-based Mac. This was rather infuriating! Anyway; long story short – I Googled until I was highly delighted with finding the following site:
How to run iPhone SDK on a non intel based Mac (G4, G5 etc)
At the above URL. there are instructions on how to get xcode to let you build an iPhone app on a non-intel based Mac. Just in case the link doesnt work , I have pasted the post here:
Officially the iPhone SDK requires an Intel Mac with OSX 10.5. Since I have a four year old dual G5, which is still running like a young dear, I don’t want to buy a new Mac just for writing iPhone Applications.
After some research, I found out, that it’s possible to make it work on PPC since the iPhone SDK are universal binaries.
To share my knowledge, I write a small tutorial. Note, that I don’t take responsibility, for any defects cause somebody used my code!
How to get the iPhone SDK to work on PPC Macs
Most of the tutorials I found in the Web are not up to date, because there where no “Aspen” packages anymore. With the iPhone SDK for IPhone OS 2.1 (build 9M2517) you can follow these steps:
1. Download the official iPhone SDK here.2. Mount the .dmg image and install the iPhone SDK (the iPhone SDK will be grayed out!).
3. After rebooting the Mac, mount the image again and go to the folder Package. Install all packages which have iphone in the name (e.g. Simulator, SDK, Documentation).
4. Go to the folder /Platforms on the local HD and copy the iPhone.platform and theiPhoneSimulator.platform folders to /Developer/Platform.
Don’t copy the whole platforms folder, Xcode will not run correctly anymore!5. Now we come to the interesting part. Xcode has now access to the iPhone SDK, you can already create iPhone projects, but Xcode still wants to compile the sources for the Intel architecture. To change that, open the folder /Developer/Platforms/iPhoneSimulator.platform/Developer/
Library/Xcode/Specifications/ .
In this folder you will find the file iPhone Simulator Architectures.xcspec. Make a backup and open it in any text editor. The content should look something like this:( // 32-Bit { Type = Architecture; Identifier = Standard; Name = "Standard (iPhone Simulator: i386)"; Description = "32-bit iPhone Simulator architectures"; ListInEnum = YES; SortNumber = 1; RealArchitectures = ( i386); ArchitectureSetting = "ARCHS_STANDARD_32_BIT"; }, // Old-style Debug { Type = Architecture; Identifier = Native; Name = "Native Architecture of Build Machine"; Description = "32-bit for build machine"; ListInEnum = YES; SortNumber = 101; ArchitectureSetting = "NATIVE_ARCH"; }, // Intel { Type = Architecture; Identifier = i386; Name = "Intel"; Description = "32-bit Intel"; PerArchBuildSettingName = "Intel"; ByteOrder = little; ListInEnum = NO; SortNumber = 105; }, )6. Change the line “RealArchitectures = ( i386);” to “RealArchitectures = ( i386, ppc);“.
7. Add the architecture configuration for G3, G4 an G5, the edited file should now look like this.
( // 32-Bit { Type = Architecture; Identifier = Standard; Name = "Standard (iPhone Simulator: i386, ppc)"; Description = "32-bit iPhone Simulator architectures"; ListInEnum = YES; SortNumber = 1; RealArchitectures = ( i386, ppc7400 ); ArchitectureSetting = "ARCHS_STANDARD_32_BIT"; }, // Old-style Debug { Type = Architecture; Identifier = Native; Name = "Native Architecture of Build Machine"; Description = "32-bit for build machine"; ListInEnum = YES; SortNumber = 101; ArchitectureSetting = "NATIVE_ARCH"; }, // G3 { Type = Architecture; Identifier = ppc; Name = "Minimal (32-bit PowerPC only)"; Description = "32-bit PowerPC "; PerArchBuildSettingName = "PowerPC"; ByteOrder = big; ListInEnum = No; SortNumber = 201; }, // G4 { Type = Architecture; Identifier = ppc7400; Name = "PowerPC G4"; Description = "32-bit PowerPC for G4 processor"; ByteOrder = big; ListInEnum = NO; SortNumber = 202; }, // G5 32-bit { Type = Architecture; Identifier = ppc970; Name = "PowerPC G5 32-bit"; Description = "32-bit PowerPC for G5 processor"; ByteOrder = big; ListInEnum = NO; SortNumber = 203; }, // Intel { Type = Architecture; Identifier = i386; Name = "Intel"; Description = "32-bit Intel"; PerArchBuildSettingName = "Intel"; ByteOrder = little; ListInEnum = NO; SortNumber = 105; }, )Now you should be able to compile the iPhone project and run the app in the iPhoneSimulator. I never tried to put an App into the AppStore, but I think it should work.
So – if you follow those instructions (like I did) then you should be able to open xcode and build an iPhone app!
Worked a treat for me!